- Worlds
- 106 charted
- Locations
- 90 charted
- Documents
- 27 archived
- Regions
- 4 charted
- Factions
- 85 recorded
Primary Locations
Cities, crossings, and gathering grounds
Primary settlements charted across the Great and Major Moons, from foundry capitals to pilgrimage routes.

Tareth
City
Namar receives the wider system at Tareth, a neutral metropolis spanning an inhabited canyon without claiming rule over the moon’s divided dynasties.
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Vhalessa
City
Velyr governs from Vhalessa, a layered imperial capital where the High Seat, the Chairs, and inherited ministries occupy palaces raised over earlier cities.
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Varakhen
City
Varakhen is Rhovan’s largest permanent city, a fortified river crossing whose ruling house repeatedly claims a precedence the other four houses refuse.
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Varenna
City
Varenna is Caelor’s largest harbor and principal commercial gateway, protected by ancient stormbreak walls but denied political supremacy over rival island kingdoms.
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Solenna
City
Aurel prices and apportions its harvest at Solenna, a river-built capital where basin traffic, agricultural contracts, and the Estates meet.
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Dhorak
City
Kharad’s largest sealed foundry-city and Directorate seat, where industrial command becomes the permits, crews, and routes that make the Deep reachable.
View location →Twofold & Canon
Documents of the archive
Reference entries on the concepts, practices, and agreements that recur across the Oranthian system.
Instrument
The Binding
The Prohibition Written After Kalemdil
The one-article treaty adopted after the Shattering, forbidding weapons powered by force outside the wielder and enforced through inspection and collective denial of passage.
Concept
The Twofold
Dawn and Gloam
The system’s shared but unsettled account of Dawn and Gloam, practiced across inhabited worlds without agreement on whether the Twofold is supernatural, environmental, cultural, or all three.
Reveals
Kindler
Light and warmth
A common Dawn practitioner who coaxes light and warmth, valued through long nights although no demonstration has separated the gift from ordinary skill.
Reveals
Summoner
The way revealed, or opened
A Dawn practitioner who reveals an existing way or opens a new one, with the second work carrying the greater risk.





