Archive
Factions
The councils, assemblies, guilds and directorates through which the moons actually govern themselves. Sovereign power sits with the worlds and is recorded there; what follows are the bodies that hold a charter, a register, or a seal of their own.
System-Wide Bodies
The one table at which the powers answer to each other, and the chairs left empty at it.
Clandestine
Bodies that operate unacknowledged, several of them denied by the very courts that keep them.
Unacknowledged authority
The Unwritten
Velyr
The Effacer authority, whose existence is argued from gaps in the record.
GloamRetained advisors
The Unseen
Velyr
The Seers quietly retained by councils that will not admit to holding them.
DawnHereditary trade
The Mistbound
Ysil
Ysil’s hereditary Occulter trade, retained by families and holds to keep households, routes, and property outside public charts and registers.
GloamIllegal combination
The Bound Circle
The legal name for practitioners acting in unauthorized concert, treated as conspiracy even though no continuing organization connects one circle to another.
balancedProfessional retainer
The Sealed Tongue
Velyr
Velyr’s professional trade in individually retained Sealers, whose filed contracts keep negotiations unreadable without making false statements appear true.
GloamHereditary state service
The Shroud
Edrane
Edrane’s unlisted hereditary Occulter service, preserving concealed approaches that let state traffic use roads other powers cannot reliably chart.
GloamStanding house retinue
The Shadow
Rhovan
The unacknowledged Eclipser retinue House Kestar keeps at Kestovar to move columns without leaving a reliable account of their strength.
GloamProscribed devotion
The Faithful
Rethis
Proscribed Rethin apostates who hold the Deep to be a wound in the living Sky Father and obstruct the descents that their moon’s forecasts enable.
Gloam
Devotional
Those who hold that the system means something, and disagree about what.
Hereditary custodianship
The Keepers
Caldrin
Caldrin’s hereditary custodians, preserving the rites, records, and sealed remains of Kalemdil without granting any outside institution a share in them.
GloamDevotional college
The Skyreaders
Rethis
Rethis’s observatory colleges, treating tested publication as devotion while issuing the forecasts that open, delay, or close access to the Deep.
DawnSacred communities
The Wayshown
Serath
The Serathi who hold Oranth’s changing visibility to be miraculous.
DawnSacred communities
The Waymeasured
Serath
The Serathi who hold the same phenomena to be light, tide and haze.
balancedDoctrinal aristocracy
The Ironbound
Mordane
Mordane’s mining houses, whose claims descend with preserved rolls of the dead and obligations inherited from the first working of each seam.
GloamPopular observance
The Oranthine
Aurel
Aurel’s popular eclipse observance, preserving an unwritten agricultural calendar whose original Twofold meaning has been lost.
balancedInformal creed
The Answered
Kalemdil
An informal belief among fragment crews that something within Kalemdil’s remains still responds, despite every investigated account failing examination.
Unrecorded
Deep Time and Memory
Institutions older than the Shattering, and the archives that outlived their governments.
Monastic order
The Unbroken Watch
Thelune
Thelune’s monastic astronomers and the register they have never let lapse.
balancedScholarly institution
The Second Memory
Namar
Namar’s archival duplicate of the Velyrian record, maintained at Tareth so no single institution can revise the shared account without comparison.
Gloam
Kalemdil and the Shatter
Rival jurisdictions over a dead world, and the trades that work it regardless.
Certifying body
The Avowed
Aurel
Aurel’s certifying body for Kalemdil salvage, whose sworn provenance allows a recovered object to be sold, studied, lent, or insured.
DawnArchival claimants
The Scions
Velyr
Velyrian archivists who treat surviving Kalemdil records as the separated portion of a collection inherited through Thessane’s institutional continuity.
GloamState hard line
The Adamant
Edrane
The foreign name for Edrane’s unacknowledged Kalemdil policy: keep the far-side approaches, honor neither Embrace permit regime, and explain nothing.
GloamUnlicensed trade
The Gleaners
Kestrel
Independent salvage crews that enter weapons-work sites closed by the Binding and sell what they remove through Kestrel.
UnrecordedContracted patrol
The Wardens
Hound
The mixed patrol crews policing the marked passages.
DawnStanding demand
The Great Inquiry
Serath
A recurring Serathi demand that every power examine Kalemdil jointly and open every surviving archive bearing on it at once.
Dawn
The Three Readings
The three readings of the Binding, each named as its own adherents would put it.
School of interpretation
The Unaided Hand
Rhovan
Those who hold that a weapon must be drawn and loosed by one body unaided.
UnrecordedSchool of interpretation
The Common Accord
The default reading of the Binding, allowing mechanical advantage when a person supplies every measure of the force a lawful device carries.
UnrecordedSchool of interpretation
The Wound Spring
Kestrel
Those who see no difference between a spring wound yesterday and an arm drawn today.
Unrecorded
Twofold Licensing and Control
Who licenses, examines and prosecutes Twofold practice.
University and archive
The Collegium
Velyr
The Velyrian universities, archives, and religious schools whose catalogue of sixteen roles supplies the categories used to license practitioners across the system.
balancedExamining body
The Examiners
Ilyra
Ilyra’s medical examining body at Saphren, issuing the only formal Mender certification recognized across the system from a witnessed record of work.
DawnJoint jurisdiction
The Threefold
Kharad
Three governments that license Eclipsers apart and prosecute them together.
GloamLicensed practitioners
The Needful
Edrane
Independent Summoners contracted by Kharad for Deep descents and by Edrane for Shatter convoys, without a charter or common organization.
DawnCustodial archives
The Quiet Register
Archive orders that preserve the locations and condition of sealed records while declining to interpret, disclose, or sometimes produce what they hold.
Gloam
Regional Powers
Blocs and alliances that can close a corridor or withhold a harvest.
Industrial alliance
The Forge Dominion
Kharad
A Kharad-led industrial alliance that coordinates what cargo the mining moons of the Grasp will carry or refuse.
GloamPatron and client league
The Chartbound
Talassar
The layered maritime dependency linking Avarra to Talassaran courts and those courts separately to Caelor through charts, warning, escort, and fleet service.
balancedDock compact
The Free Ports
Kestrel
Kestrel’s dock compacts and resident assemblies, free of a patron but still subject to the Binding and dependent on Caldrin’s road.
balancedCustodial institution
The Trust
Aurel
The keepers of the system’s grain reserve.
GloamCommon institution
The Storm Covenant
Talassar
Talassar’s storm crews, maintained across court boundaries.
balancedPolitical faction
The Unreturned
Aurel
The Aurelian party that wants the moon’s food leverage actually used.
Gloam
Houses of Velyr
Velyr rules through paper: charters, yards, contracts and inherited office.
Chartered house
House Aurethane
Velyr
The Velyrian house that keeps treaties and protections, including the Carthis commercial charter, and turns their recognized wording into durable authority.
GloamShipwright house
House Corvane
Velyr
The Velyrian shipwright house that controls the orbital yards above Demeris and licenses completed vessels as warships.
DawnFinancing house
House Ilvareth
Velyr
The Velyrian financing house whose loans built much of Kharad’s descent infrastructure and secured contractual access to the Deep.
GloamOffice-holding house
House Oressa
Velyr
Velyr’s imperial house, holding the High Seat, inherited offices at Vhalessa, and enough seats in the Chairs to make removal impossible but rule alone unattainable.
Gloam
Houses of Rhovan
Rhovan rules through land, arms and what a house can move.
Unanimous gathering
The Circle
Rhovan
Rhovan’s unanimous gathering at Orasai, where five equal Oathlords may bind the moon together and none may speak for it after they disperse.
DawnRiver house
House Varakh
Rhovan
Rhovan’s river house, controlling Varakhen’s crossings, granaries, markets, and flood works while pressing a capital claim the other four houses refuse.
balancedMilitary house
House Kestar
Rhovan
The Rhovani military house that controls Kestovar’s launch grounds and roads while keeping the strength of its Eclipser retinue uncounted.
GloamMarching house
House Orran
Rhovan
The marching house whose seasonal territory lies along the Golden March, with its court, herds, households, and fighting strength traveling in one column.
DawnBroker house
House Tavrin
Rhovan
The broker house that keeps Serevan Crossing neutral, turning safe passage, enforceable market rules, and visible terms into political weight at Orasai.
balancedCeremonial house
House Maroth
Rhovan
Rhovan’s land-poor ceremonial house, speaking first at Orasai and protecting the neutral procedure from which its precedence derives.
Gloam
Houses of Namar
Namar keeps a court for the ceremony and an administration for the water, and only one of them can close a canyon.
Kingdoms of Caelor
Caelor governs the sea from a capital that floats, and leaves every crown its harbor.
Estates of Aurel
Aurel is run by the families who outlast its governments, and by the one office none of them can take back.
The Crown of Othryn
Othryn is a kingdom of three centuries, and the holds gave up only what they sell.
The Kharadi Directorate
Kharad is run by the people who run it, and the descent decides which of them is first.
The Senate of Edrane
Edrane is governed by a list of offices in the order they were raised, and the list has never been shortened.
The Charter of Ilyra
Ilyra grants the right to act in its name, and can take it back only in public.
The Koravelan Compact
Koravel is governed for a few weeks of the year, and bound by it forever.
The Elders of Varos
Varos is governed perfectly well, and has never told anyone how.
The Concord of Serath
Serath hosts the councils of the whole system, and has never held one of its own.
The Weir of Myr
Myr agrees to very nearly everything, and almost none of it has happened yet.
The Scales of Carthis
Carthis governs itself completely, under an instrument it did not write and does not hold.
The Hosts of Oravel
Oravel is sovereign in every room it keeps, and has never asked anyone for anything.
The Remnant of Caldrin
Caldrin is a chart office with a flag, and nobody has found a safer place to keep the road.
The Flotilla of Melora
Melora governs itself out loud, afloat, and never twice in the same water.
The Muster of Vandor
Vandor is governed only when it cannot be avoided, and the holds prefer it that way.
The Avarran League
Avarra has no government between its harbors, only a name they all agreed to answer to.
The High Seat of Velyr
An empire of charters and offices, where the crown may refuse anything and carry nothing.
Hereditary empire
The High Seat
Velyr
Velyr’s hereditary imperial office, issuing charters, assenting to legislation, confirming the First Chair, and giving the empire its formal voice abroad.
balancedGoverning assembly
The Chairs
Velyr
Velyr’s hereditary governing assembly, where four great houses and roughly thirty lesser ones vote beneath the High Seat in fixed numbers that no later district has changed.
balanced
Local Institutions
Councils and directorates named on the minor-moon records.
Local assembly
The Hearth Assembly
Dovara
Dovara’s local assembly, governing internal law and citizenship while leaving culture, memory, and belief to its receiving communities.
balancedLocal council
The Interior Ecology Council
Aster Vale
Aster Vale’s local council, governing its enclosed habitat and protected biomes while Aurel controls the restoration stock exported from the reserve.
GloamLocal council under sovereignty
The Range Council
Galed
Galed’s local test-range administration, directing daily trials and producing evidence whose legal certification remains Kharad’s.
DawnPort administration
The Harbor Authority
Last Harbor
Last Harbor’s Edrane-backed port administration, responsible for refuge, safety intake, repair access, and closed failure inquiries beyond the Shatter.
GloamMedical administration
The Halcyon Medical Directorate
Halcyon
Halcyon’s professional medical administration, responsible for treatment, quarantine boundaries, and the decisions that move patients between them.
GloamSignal administration
The Relay Directorate
Avenor
Avenor’s local signal administration, carrying traffic across the Shatter without reading it and preserving neutral emergency access under a Velyrian charter.
DawnLocal assembly
The Rim Assembly
Damaris
The local assembly of Damaris, governing rim settlements and shared thermal works while Edrane provides defense and carries external representation.
balancedCustodial administration
The Archive Custodians
Osira
Osira’s custodial administration, governing archives, schools, preservation standards, and access while Namar protects the moon and represents its charter abroad.
GloamLocal agricultural councils
The Agricultural Councils
Tiravel
Tiravel’s agricultural councils, coordinating water, cultivation, harvest labor, and shared markets for its independent estates while Aurel guarantees external trade and protection.
DawnJoint hold administration
The Geothermal Holds
Valdyr
Valdyr’s geothermal holds, jointly maintaining Zorvek’s administration and shared heat obligations while retaining authority over their own settlements, systems, industry, and access.
GloamCustodial councils
The Sanctuary Custodians
Elowen
Elowen’s custodial councils, governing settlement, research, access, and land use beneath the sanctuary emblem while Myr carries the covenant beyond the moon.
balancedBotanical administration
The Custodians of the Planting Lists
Sorell
Sorell’s growers, physicians, and planting-list custodians, governing medicinal cultivation, preparation, research, training, and access while Ilyra protects their work abroad.
DawnCustodial councils
The Custodial Assemblies
The Nameless Moon
The Nameless Moon’s custodial councils, governing inhabited districts and licensing excavation, recovered material, and unrestored access under the High Seat’s charter.
GloamYard guild
The Shipwrights’ Guild
Lyr
Lyr’s shipwright guild, governing its civilian yards, labor codes, hull surveys, and certificates under a Velyrian external charter.
GloamEstate compact
The Pelorin Estate Compact
Pelorin
Pelorin’s compact for shared utilities and property disputes among old estates that otherwise govern their own sealed gardens, residences, and archives.
balancedWatch authority
The Edrani Outer Watch
Vigil
Vigil’s operational authority, turning distant sensor returns into Edrani warnings while controlling station access without commanding defense or interception.
balancedMining guilds
The Crystal Guilds
Saphra
Saphra’s crystal guilds, controlling extraction, cutting, assay, documentation, and access to the optical-stone works beneath Caeloran protection.
DawnSurvey administration
The Survey Directorate
Farwatch
Farwatch’s local survey authority, setting observation priorities, controlling docking, and issuing preliminary warnings while Edrane supplies and formally represents the station.
balanced